6 Good, Bad and Weird Changes in the Legend of Zelda: Ocarina of Time Switch 2 Remake

Boss fights get new surprises
Nintendo has added attacks and animations to several well-known boss fights. The changes create unexpected moments in a familiar adventure, making these encounters a standout part of the remake.
The remake also changes how players aim the hookshot, a tool that pulls Link between points and can attach to surfaces such as wooden treasure chests and Kakariko Village rooftops. The new view may feel familiar to players of Breath of the Wild, but it removes the option to zoom in through a first-person lens.
Rupees gain a new purpose
In the original game, rupees could pay for supplies, mini-games and an early obstacle. But the game gave players enough arrows and health potions that buying them often felt unnecessary. The remake gives players more reason to take part in optional activities and spend time exploring what the game offers.
Cutscenes and voices change
Major story cutscenes have been expanded with voice acting for every character except Link. The performances can sound cartoonish and occasionally cheesy, while fitting the game’s tone. With fewer text boxes breaking up scenes, some cutscenes feel longer than they did in the Nintendo 64 version. The report offers no stopwatch comparison, so the difference is an impression rather than a measured result.
A longer, shared day-night cycle
The remake lengthens the day-night cycle, which was brief in the original. In that version, crossing Hyrule Field on foot could take long enough for night to fall and skeleton monsters to appear.
The cycle now continues in towns and cities, too. Players can watch non-player characters move from their daytime positions into their nighttime routines in real time.
Key points
- Nintendo changed several boss fights with added attacks and animations.
- The hookshot’s aiming view no longer offers first-person zoom.
- Expanded, voiced cutscenes leave Link without voice acting.
- The longer day-night cycle also runs in towns and cities.

