A Ground-Up Ocarina of Time Remake Raises the Bar: 5 Nintendo Masterpieces That Deserve the Same Style Remake

A Zelda sequel in waiting
The Legend of Zelda: Majora’s Mask followed Ocarina of Time in 2000. Built in roughly a year using its predecessor’s engine and character models, the game follows Link through a repeating 72-hour cycle as a moon threatens Termina.
Link uses masks to transform into forms including a Deku Scrub, a Goron and a Zora. The article argues that a remake could reuse the Ocarina of Time remake’s engine and assets, while giving the game a new opportunity to reach players.
Melee’s enduring community
Super Smash Bros. Melee arrived on GameCube in 2001 and became the system’s best-selling game. Its fast gameplay and techniques such as wavedashing and L-canceling helped sustain a competitive scene that still fills major tournaments 25 years later.
The article proposes a visual upgrade and official online play while preserving the game’s mechanics and animations. Nintendo has kept its distance from the community, including by sending cease-and-desist letters to some tournaments, and the piece suggests Masahiro Sakurai could lead a remake.
A new chance for Kid Icarus
Kid Icarus: Uprising revived Pit in 2012, combining on-rails flying sections with ground combat and dialogue among Pit, Palutena and other gods. Its Fiend’s Cauldron let players wager hearts to raise the difficulty, encouraging them to replay chapters.
The article identifies the 3DS controls as the game’s main drawback: players aimed with the stylus while moving with the Circle Pad, and Nintendo offered a plastic stand to improve comfort. It says Switch 2’s dual-stick controls, Joy-Con 2 mouse controls and gyro support could better suit the game.
Eternal Darkness’s unsettling tricks
Silicon Knights released Eternal Darkness: Sanity’s Requiem for GameCube in 2002. The survival horror story spans two thousand years and follows a dozen characters battling an ancient evil.
Its sanity meter triggered effects meant to unsettle players, including a muted-TV fake, apparent save-file deletion and a simulated disconnected controller. Nintendo patented the effects, but the series did not receive a sequel after Silicon Knights collapsed.
Key points
- Majora’s Mask could reuse assets from the Ocarina of Time remake.
- Melee’s competitive community has continued for 25 years.
- Uprising’s 3DS aiming and movement controls were awkward.
- Eternal Darkness used sanity effects to deceive players.

