A Huge Marvel Retcon Crowns Doctor Strange Its Most Powerful Hero, Leaving No Room for Doubt

A Duel Beyond Ordinary Battles
The one-shot pits Doctor Strange against Doctor Doom, described as Marvel’s most powerful villain. Their contest is not a conventional fight: Doom says their magical duel will take the form of a conversation, then a game, then two lifetimes.
The pair sit across a chessboard in a dark room in the story’s present. Their moves ripple across space, time and different Marvel realities, with Christian Rosado’s art tracing effects through the past, present and future.
Words Set The Contest’s Tone
Before the game begins, Doom offers Strange a drink. Strange refuses, explaining that accepting it would insult Doom because he would not want to face him without full mental capacity.
The exchange previews a battle driven by dialogue and shared lore, as well as magic. Rather than trading brute-force blows, the rivals challenge each other through words, expressions and ideas.
Strange Finds A Way Through
Strange outmaneuvers Doom through the contest and steers it toward an apparent stalemate. Doom can leave claiming victory, but Strange prevents the consequences of an actual Doom win.
The outcome gives Strange a decisive moment of triumph, and Doom recognizes him as an equal. The story also gives Doom a step forward on his path from villain toward anti-hero.
Key points
- Challenges of Doom: Doctor Strange #1 centers on a magical contest between Strange and Doom.
- The duel unfolds through a conversation, a game and two lifetimes.
- Strange reaches an apparent stalemate that blocks the consequences of a Doom victory.
- Doom recognizes Strange as an equal, while moving closer to an anti-hero path.

