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Facing a New Turning Point, Xbox Is Trying to Reinvent Itself Again 25 Years Later

A console built differently

Microsoft launched the original Xbox on November 15th in 2001, entering a market dominated by Sony and Nintendo. Its design drew on familiar PC technology, including an Intel Pentium III processor, an Nvidia GPU and 64MB of unified RAM. That approach gave developers tools more familiar to PC game makers.

The console also included a hard drive and Ethernet port, features unusual for the time. Players could save games without buying a separate memory card, rip CDs for custom soundtracks and use the drive to help games load content.

Xbox Live launched in November 2002 with friends lists, gamertags, voice chat and multiplayer services. Microsoft’s online platform made it easier for developers to support connected play and changed how people played together.

Expanding the living room role

The Xbox 360 extended the platform with swappable hard drives, digital downloads, wireless controllers and backward compatibility. It also added streaming video apps, as Microsoft sought to make the console an entertainment hub.

Kinect, released in 2010, used cameras and microphones to let players control games through movement and voice. It became the fastest-selling consumer electronics device in early 2011, but the wider entertainment push contributed to a strategic mistake with Xbox One.

Xbox One loses focus

Microsoft framed the Xbox One around television, entertainment and an always-online future rather than emphasizing games. Plans for online DRM and limits on used games drew strong backlash, while Kinect in the bundle made the console cost $100 more than Sony’s PlayStation 4.

Six months after launch, Microsoft removed Kinect from the bundle to narrow the price gap. The Xbox One generation left the company playing catch-up to the PlayStation 4, and showed the risks of losing sight of what gamers wanted.

Game Pass changes the model

Microsoft introduced Xbox Game Pass in 2017, offering access to hundreds of games through a subscription instead of requiring individual purchases. The service became one of Xbox’s most compelling features.

To support its ambitions for Game Pass, Microsoft acquired smaller studios, Bethesda and eventually Activision Blizzard. After 25 years of experimentation, Xbox now faces the challenge of finding another major shift to carry it toward its next milestone.

Key points

  • The original Xbox launched in 2001 with PC-inspired hardware and an Ethernet port.
  • Xbox Live helped establish a connected gaming platform, launching in November 2002.
  • The Xbox One’s entertainment focus, online restrictions and bundled Kinect hurt its position against PlayStation 4.
  • Game Pass introduced a subscription model in 2017 and was supported by major acquisitions.
Read the original on The Verge ↗

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